Zones Overview
Yomi no Sho has nine zones: one safe hub (Yomi Town) and eight combat zones, numbered 1 through 8. Each combat zone has a level range, two enemy archetypes, and a boss at stage 10. This page is a quick-reference map of all nine zones; click through to each zone’s page for full details.
The full map
Section titled “The full map”| # | Zone | JP | Levels | Enemies | Boss | Notes |
|---|---|---|---|---|---|---|
| 0 | Yomi Town | 黄泉の街 | 1–99 | None | None | Safe hub. Heal, sell, accept quests. |
| 1 | Withered Bamboo Grove | 枯れ竹林 | 1–5 | Kodama, Bakemono | Kodama — Warlord | Tutorial zone. |
| 2 | Mist-Shrouded Shrine | 霧の社 | 4–10 | Yurei, Onibi | Yurei — Warlord | First zone where crits can one-shot fragile classes. |
| 3 | Crimson Torii Path | 紅鳥居 | 8–16 | Tengu, Kappa | Tengu — Warlord | First real gear check. |
| 4 | Frozen Yokai Vale | 氷妖谷 | 14–22 | Yuki-onna, Hyakki | Yuki-onna — Warlord | Enemies with real DEF appear. |
| 5 | Ashen Oni Wastes | 灰鬼原 | 20–30 | Oni, Gaki | Oni — Warlord | The Ash Wanderer sells rare gear here. |
| 6 | Abyssal River Sanzu | 三途川 | 28–40 | Shiranui, Funayurei | Shiranui — Warlord | Every enemy can one-shot fragile classes. |
| 7 | Throne of Kagutsuchi | 火神玉座 | 38–50 | Infernal Oni, Flame Wraith | Infernal Oni — Warlord | Endgame. Flame Priest heals here. |
| 8 | Yomi’s Heart | 黄泉の核 | 48–99 | Yomotsu-shikome, Izanami Shade | Yomotsu-shikome — Warlord | Hardest zone. Endgame farming. |
Zone progression
Section titled “Zone progression”The intended progression is linear: zone 1 → zone 2 → zone 3 → … → zone 8. Each zone’s level range overlaps slightly with the next, so you can transition smoothly. The overlaps are:
- Zone 1 (1–5) → Zone 2 (4–10): overlap at levels 4–5
- Zone 2 (4–10) → Zone 3 (8–16): overlap at levels 8–10
- Zone 3 (8–16) → Zone 4 (14–22): overlap at levels 14–16
- Zone 4 (14–22) → Zone 5 (20–30): overlap at levels 20–22
- Zone 5 (20–30) → Zone 6 (28–40): overlap at levels 28–30
- Zone 6 (28–40) → Zone 7 (38–50): overlap at levels 38–40
- Zone 7 (38–50) → Zone 8 (48–99): overlap at levels 48–50
These overlaps give you flexibility — you can leave a zone early if you’re feeling confident, or stay late if you want to grind more before moving on. The recommended approach is to push into the next zone as soon as you can clear its stage 10 boss reliably.
Map discovery
Section titled “Map discovery”Zones appear on your map as ?? tiles until discovered. Discovery happens when you either:
- Reach the level range. Once your level is at or above the zone’s minimum level, the zone is discovered.
- Progress the quest chain. Some quests explicitly discover zones (e.g. “Into the Ashen Wastes” discovers zone 5).
You can travel to any discovered zone at any time, regardless of your current level. The game will warn you if you’re below the recommended level, but it won’t stop you.
Stage structure
Section titled “Stage structure”Each combat zone is divided into 10 stages. Stage 1 is the easiest, stage 10 is the boss. The stage scaling is:
- Each stage increases enemy HP, ATK, DEF, and SPD by 8% (multiplicative).
- Stage 10 enemies have stats roughly
1 + 9 × 0.08 = 1.72×the base. - Every 10th stage is a boss — see Bestiary for the boss modifier table.
- There is also a ±10% random variance on every stat, rolled per-fight.
When you clear stage 10 of a zone, you advance to stage 1 of the next zone. If you haven’t unlocked the next zone (e.g. you’re below its level range), you stay on stage 10 of the current zone indefinitely, fighting the boss on loop. This is a viable farming strategy — see Idle Loop for details.
Where to grind at each level
Section titled “Where to grind at each level”| Level range | Recommended zone | Recommended stage | Notes |
|---|---|---|---|
| 1–4 | Zone 1 | 1–9 | Tutorial. Don’t push stage 10 until level 4. |
| 5–7 | Zone 1 | 10 (boss farm) or Zone 2 stage 1–4 | Boss farming in zone 1 is more efficient than zone 2 trash. |
| 8–13 | Zone 2 | 10 (boss farm) or Zone 3 stage 1–4 | The Yurei boss is dangerous to fragile classes — bring a heal. |
| 14–19 | Zone 3 | 10 (boss farm) or Zone 4 stage 1–4 | The Tengu boss is a gear check. |
| 20–27 | Zone 4 | 10 (boss farm) or Zone 5 stage 1–4 | The Yuki-onna boss hits very hard. |
| 28–37 | Zone 5 | 10 (boss farm) or Zone 6 stage 1–4 | The Oni boss is tanky. |
| 38–47 | Zone 6 | 10 (boss farm) or Zone 7 stage 1–4 | The Shiranui boss is fast and deadly. |
| 48+ | Zone 7 or 8 | 10 (boss farm) | Endgame. Push into zone 8 only when fully geared. |