Skip to content

Classes Overview

import { Table, Card, CardGrid } from ‘@astrojs/starlight/components’;

Yomi no Sho has four playable classes, and your choice is permanent — there is no class change, no respec, no alt-character system (one account = one character). Pick carefully. This page compares all four side-by-side so you can make an informed decision.

StatSamuraiOnmyojiShinobiSohei
HP1209095160
MP30703535
ATK14101311
DEF85512
SPD1110168
Crit6%5%12%4%

Side-by-side stat comparison (level 50, default growth)

Section titled “Side-by-side stat comparison (level 50, default growth)”
StatSamuraiOnmyojiShinobiSohei
HP9045806341238
MP177511231231
ATK161117.8150.2128.6
DEF81.55454119.8
SPD84.568.8133.657
Crit20.7%14.8%41.4%13.8%

These are base stats with no stat-point allocation and no gear. With proper allocation and gear, every class can reach much higher numbers — but the relative strengths and weaknesses stay the same.

ClassSignature skillMPCDTypeDamageNotes
SamuraiIaido Strike83Single-hit240% ATKHighest single-hit multiplier
OnmyojiShikigami Barrage1434-hit100% ATK × 4Highest theoretical total, RNG-dependent
ShinobiShadowstep Flurry1234-hit + crit110% ATK × 4, +20% critHighest crit-scaled damage
SoheiVajra Smite123Single-hit + heal200% ATK, +15% max HP healOnly self-healing signature skill
You're new to idle RPGs. You want a class that's forgiving, simple, and effective. You like the fantasy of a single decisive strike ending a fight. You don't want to think too hard about MP management or crit RNG. You like casters. You enjoy complex decision-making (which skill to use against which enemy). You don't mind being fragile as long as you can burst enemies down. You want the highest sustained damage in the game against low-DEF enemies. You love crits. You're okay with RNG — some fights will be spectacular, some will be humiliating. You want the fastest class, the highest crit chance, and the satisfaction of one-shotting bosses when the dice roll your way. You hate dying. You want a class that can idle in any zone without dying. You like the fantasy of an unkillable wall grinding enemies down. You're willing to accept slow fights in exchange for near-invincibility.

For new players, the classes rank roughly as follows in terms of difficulty:

  1. Samurai (easiest) — forgiving stats, simple playstyle, decent damage, decent survivability.
  2. Sohei (easy) — nearly unkillable, but slow. The main challenge is MP management, not survival.
  3. Onmyoji (medium) — high damage but fragile. Requires understanding enemy DEF to pick the right skill.
  4. Shinobi (hardest) — RNG-dependent, fragile, MP-limited. The most satisfying class when it works, the most frustrating when it doesn’t.

This ranking assumes you’re playing actively and reading the wiki. If you’re idling exclusively, the ranking changes: the Sohei becomes the easiest (it can idle in any zone without dying), followed by the Samurai, then the Onmyoji, then the Shinobi (which dies to bosses when crits don’t land).

Approximate damage per round at level 30, with proper stat allocation and tier-appropriate gear, against a generic enemy with 50 DEF:

ClassDamage per round (average)Damage per round (with crits)Notes
Samurai~120 (Iaido Strike on cooldown)~140Consistent, no RNG
Onmyoji~180 (Shikigami Barrage)~210Higher average, but high variance per hit
Shinobi~100 (Shadowstep Flurry, no crits)~220 (with 2 crits)Highest ceiling, lowest floor
Sohei~80 (Vajra Smite on cooldown)~95Lowest damage, but heals 90 HP per cast

These are rough estimates. Actual damage varies with gear, enemy DEF, and RNG. The key takeaway: the Shinobi has the highest damage ceiling but the lowest floor, the Onmyoji has the highest average damage, the Samurai is consistent, and the Sohei trades damage for survivability.

Approximate time-to-death at level 30, alone in a boss fight with no healing, against a generic boss with 50 ATK:

ClassRounds to deathNotes
Samurai~6 roundsDecent HP, decent DEF
Onmyoji~3 roundsLow HP, low DEF — will die fast
Shinobi~4 roundsLow HP, but high SPD means more turns to kill the boss first
Sohei~15+ roundsMassive HP, massive DEF — will outlast almost anything

Add self-healing (Vajra Smite for Sohei, Meditation for everyone else) and the Sohei becomes effectively immortal in most fights, while the other classes gain 2–3 extra rounds.

In PvP, the class matchups are:

  • Samurai vs. Onmyoji: Onmyoji wins if it can burst the Samurai down before Iaido Strike connects. Otherwise, Samurai wins.
  • Samurai vs. Shinobi: Shinobi wins if it crits. Otherwise, Samurai wins.
  • Samurai vs. Sohei: Sohei wins by outlasting the Samurai’s MP pool.
  • Onmyoji vs. Shinobi: Whoever crits first wins. Both are fragile.
  • Onmyoji vs. Sohei: Sohei wins by outlasting the Onmyoji’s MP pool.
  • Shinobi vs. Sohei: Sohei wins by outlasting the Shinobi’s MP pool.

The Sohei is the strongest PvP class in the current meta because it outlasts everyone. The Shinobi is the strongest against other squishies (Onmyoji, low-VIT Samurai) but struggles against tanks. PvP is documented in detail on the PvP page.

  • Samurai — full class page.
  • Onmyoji — full class page.
  • Shinobi — full class page.
  • Sohei — full class page.
  • Skills — full skill list with mechanics.
  • Combat — the damage formula that governs all of the above.