Classes Overview
import { Table, Card, CardGrid } from ‘@astrojs/starlight/components’;
Yomi no Sho has four playable classes, and your choice is permanent — there is no class change, no respec, no alt-character system (one account = one character). Pick carefully. This page compares all four side-by-side so you can make an informed decision.
Side-by-side stat comparison (level 1)
Section titled “Side-by-side stat comparison (level 1)”| Stat | Samurai | Onmyoji | Shinobi | Sohei |
|---|---|---|---|---|
| HP | 120 | 90 | 95 | 160 |
| MP | 30 | 70 | 35 | 35 |
| ATK | 14 | 10 | 13 | 11 |
| DEF | 8 | 5 | 5 | 12 |
| SPD | 11 | 10 | 16 | 8 |
| Crit | 6% | 5% | 12% | 4% |
Side-by-side stat comparison (level 50, default growth)
Section titled “Side-by-side stat comparison (level 50, default growth)”| Stat | Samurai | Onmyoji | Shinobi | Sohei |
|---|---|---|---|---|
| HP | 904 | 580 | 634 | 1238 |
| MP | 177 | 511 | 231 | 231 |
| ATK | 161 | 117.8 | 150.2 | 128.6 |
| DEF | 81.5 | 54 | 54 | 119.8 |
| SPD | 84.5 | 68.8 | 133.6 | 57 |
| Crit | 20.7% | 14.8% | 41.4% | 13.8% |
These are base stats with no stat-point allocation and no gear. With proper allocation and gear, every class can reach much higher numbers — but the relative strengths and weaknesses stay the same.
Signature skills compared
Section titled “Signature skills compared”| Class | Signature skill | MP | CD | Type | Damage | Notes |
|---|---|---|---|---|---|---|
| Samurai | Iaido Strike | 8 | 3 | Single-hit | 240% ATK | Highest single-hit multiplier |
| Onmyoji | Shikigami Barrage | 14 | 3 | 4-hit | 100% ATK × 4 | Highest theoretical total, RNG-dependent |
| Shinobi | Shadowstep Flurry | 12 | 3 | 4-hit + crit | 110% ATK × 4, +20% crit | Highest crit-scaled damage |
| Sohei | Vajra Smite | 12 | 3 | Single-hit + heal | 200% ATK, +15% max HP heal | Only self-healing signature skill |
Which class should you pick?
Section titled “Which class should you pick?”Difficulty ranking
Section titled “Difficulty ranking”For new players, the classes rank roughly as follows in terms of difficulty:
- Samurai (easiest) — forgiving stats, simple playstyle, decent damage, decent survivability.
- Sohei (easy) — nearly unkillable, but slow. The main challenge is MP management, not survival.
- Onmyoji (medium) — high damage but fragile. Requires understanding enemy DEF to pick the right skill.
- Shinobi (hardest) — RNG-dependent, fragile, MP-limited. The most satisfying class when it works, the most frustrating when it doesn’t.
This ranking assumes you’re playing actively and reading the wiki. If you’re idling exclusively, the ranking changes: the Sohei becomes the easiest (it can idle in any zone without dying), followed by the Samurai, then the Onmyoji, then the Shinobi (which dies to bosses when crits don’t land).
Damage output comparison
Section titled “Damage output comparison”Approximate damage per round at level 30, with proper stat allocation and tier-appropriate gear, against a generic enemy with 50 DEF:
| Class | Damage per round (average) | Damage per round (with crits) | Notes |
|---|---|---|---|
| Samurai | ~120 (Iaido Strike on cooldown) | ~140 | Consistent, no RNG |
| Onmyoji | ~180 (Shikigami Barrage) | ~210 | Higher average, but high variance per hit |
| Shinobi | ~100 (Shadowstep Flurry, no crits) | ~220 (with 2 crits) | Highest ceiling, lowest floor |
| Sohei | ~80 (Vajra Smite on cooldown) | ~95 | Lowest damage, but heals 90 HP per cast |
These are rough estimates. Actual damage varies with gear, enemy DEF, and RNG. The key takeaway: the Shinobi has the highest damage ceiling but the lowest floor, the Onmyoji has the highest average damage, the Samurai is consistent, and the Sohei trades damage for survivability.
Survivability comparison
Section titled “Survivability comparison”Approximate time-to-death at level 30, alone in a boss fight with no healing, against a generic boss with 50 ATK:
| Class | Rounds to death | Notes |
|---|---|---|
| Samurai | ~6 rounds | Decent HP, decent DEF |
| Onmyoji | ~3 rounds | Low HP, low DEF — will die fast |
| Shinobi | ~4 rounds | Low HP, but high SPD means more turns to kill the boss first |
| Sohei | ~15+ rounds | Massive HP, massive DEF — will outlast almost anything |
Add self-healing (Vajra Smite for Sohei, Meditation for everyone else) and the Sohei becomes effectively immortal in most fights, while the other classes gain 2–3 extra rounds.
PvP considerations
Section titled “PvP considerations”In PvP, the class matchups are:
- Samurai vs. Onmyoji: Onmyoji wins if it can burst the Samurai down before Iaido Strike connects. Otherwise, Samurai wins.
- Samurai vs. Shinobi: Shinobi wins if it crits. Otherwise, Samurai wins.
- Samurai vs. Sohei: Sohei wins by outlasting the Samurai’s MP pool.
- Onmyoji vs. Shinobi: Whoever crits first wins. Both are fragile.
- Onmyoji vs. Sohei: Sohei wins by outlasting the Onmyoji’s MP pool.
- Shinobi vs. Sohei: Sohei wins by outlasting the Shinobi’s MP pool.
The Sohei is the strongest PvP class in the current meta because it outlasts everyone. The Shinobi is the strongest against other squishies (Onmyoji, low-VIT Samurai) but struggles against tanks. PvP is documented in detail on the PvP page.