Skip to content

Drowned Wraith

The Drowned Wraith is the primary enemy of the Drowning Marsh and the player’s first encounter with a truly dangerous trash mob. The Wraith is fast, applies a stacking slow that can lock down a Shade indefinitely, and spawns in groups of 4–6. The Drowning Marsh is the first zone where the affinity wheel becomes essential, because every Wraith is Water-aspected — bringing a Fire-aspected party to the Marsh is a recipe for frustration.

This page covers the Wraith’s stats, its behaviour in combat, its drop table, and its lore.

The Drowned Wraith’s stats at the player’s first encounter (Drowning Marsh, encounter 1):

StatValueNotes
HP280Low for tier 2.
Attack95High for a trash mob.
Defence30Low.
Speed110High; the Wraith often acts first.
AffinityWaterWeak to Wood, strong against Fire.
Resistance25% to WaterResists same-aspect attacks.

The Wraith’s stats scale with encounter difficulty. In the Marsh’s later encounters, HP reaches 800 and Attack reaches 220. The Wraith’s high Speed is its defining characteristic — it acts more frequently than most Shades, which compounds the danger of its stacking slow.

The Drowned Wraith has two behaviours:

  1. Basic melee attack — a single-target strike dealing 1.0x Attack damage. This is the Wraith’s default action.
  2. Drowning Grasp — a single-target attack that deals 0.8x Attack damage and applies a 5% Speed slow for 5 seconds. The slow stacks up to 10 times, for a maximum of 50% Speed reduction. The Wraith uses Drowning Grasp on a 6-second cooldown, prioritising the Shade with the highest Speed.

The Drowning Grasp is the Wraith’s defining mechanic. A single application is negligible, but the Wraith spawns in groups of 4–6, and the stacking slow can reduce a Shade’s Speed by 50% within 2–3 ticks. A Shade at 50% Speed takes half as many turns, which dramatically reduces their damage output and survivability. The counter is to bring a Wood-aspected Shade, whose attacks apply a “Rooted” debuff that prevents slow stacking.

The Wraith’s priority on high-Speed Shades is a deliberate design choice. It encourages the player to bring Shades with moderate Speed rather than hyper-Speed Shades, which inverts the usual meta where Speed is the most important stat. This makes the Drowning Marsh a uniquely challenging zone for accounts that have invested heavily in Speed gear.

The Drowned Wraith’s drop table:

DropRateNotes
Munin100%40–80 per kill, scaling with encounter difficulty.
Drowned Silk8%The primary Ascension-tier-2 material.
Marsh Lily2%A crafting material for tier-2 gear and consumables.
Old Coin0.03%Extremely rare.

The Drowned Silk drop is the Wraith’s primary value. At an 8% drop rate, the player can expect roughly 8 silk per hour of active farming, which is sufficient for the second Ascension in 5–7 days. The Marsh Lily drop is rarer but more valuable, as it is required for several key tier-2 crafting recipes.

The Drowned Wraith is the lore-explanation for the Drowning Marsh’s primary inhabitant. In the metaphysics of Yomi, a Drowned Wraith is the soul of someone who died by water — a drowning victim, a sailor lost at sea, a flood casualty. The soul’s persistence is anchored to the water that killed it, and the soul’s behaviour is a repetition of its drowning: grasping, choking, and reaching for anything that might pull it to the surface.

The Wraith’s Drowning Grasp attack is lore-justified as the soul’s attempt to pull the player’s Shades underwater. The soul cannot distinguish the Shades from the rescuers it was reaching for in its final moments, and the Grasp is the soul completing the reach it could not complete in life. This is reflected in the Wraith’s in-game model: the wraith is in the posture of a drowning swimmer, arms outstretched, mouth open in a silent scream.

The Wraith’s weakness to Wood is lore-justified as a consequence of its water-aspected nature: wood is the element of roots and growth, and wood-aspected attacks represent the roots of the marsh’s trees, which the Wraiths fear because the roots anchor them to the marsh and prevent their dissolution. The Wraith’s resistance to Water is similarly lore-justified: the Wraith is already water-aspected, and additional water cannot harm it.

The Drowning Marsh is the most hostile zone in Yomi, because the Wraiths are uniquely hostile among the souls of Yomi. Most souls in Yomi are not malevolent — they are confused, agitated, or vacant, but they do not actively seek to harm the living. The Wraiths are an exception: they actively resent the living, particularly the player’s Shades, because the Shades can breathe air and the Wraiths cannot. This resentment is the source of the Wraiths’ aggression, and it is the reason the Marsh is the most dangerous zone in tier 2.

The Drowned Wraith has two variants, each appearing in different zones:

  • Frozen Wraith — a stronger variant appearing in the Frozen Peak. Higher HP and Defence, lower Speed, and a Frostbite debuff on hit. Drops Frozen Tears.
  • Sunken Wraith — a unique variant appearing only during the Matsuri of Tethers. Significantly higher stats, a unique mechanic (the Wraith splits into two on death), and a unique drop (the Sunken Bell, a festival-specific material).

The variants are documented on their own bestiary pages where they have significantly different mechanics; otherwise, they are noted on this page.

  • The Drowned Wraith’s in-game model is one of the most unsettling in the game. The wraith’s mouth is open in a silent scream, and the model’s animation loop includes a subtle choking gesture that the community has found disturbing.
  • The Wraith is the only enemy in the game whose priority is based on Speed rather than HP. This makes the Wraith a unique tactical challenge, and the community has compiled a list of “low-Speed Shades” specifically for Marsh farming.
  • The Wraith’s Drowning Grasp is the only debuff in the game that can be prevented by a Rooted debuff. This makes Wood-aspected Shades uniquely valuable in the Marsh, and the community has documented a “Marsh team” of Wood-aspected Shades that trivialises the zone.
  • Tethered Skeleton — the enemy that precedes the Wraith in the player’s progression.
  • Unmade King — the endgame boss, and the most dangerous enemy in the game.
  • Drowning Marsh — the zone the Wraith inhabits.