Crafting
Crafting is the primary gear-acquisition system in Yomi no Sho. Unlike the gacha-based Shade acquisition, gear is deterministic: each piece of gear has a fixed recipe, a fixed material cost, and a fixed stat profile. This page documents the crafting system, the major gear sets, and the optimal progression path for a fresh account.
Crafting stations
Section titled “Crafting stations”There are three crafting stations in Yomi no Sho, each unlocked at a different point in the main story:
- The Scribe’s Workbench (unlocked at level 5) — crafts basic gear and consumables. This is the primary crafting station for the first week of play.
- The Bell Keeper’s Forge (unlocked at Ascension 1) — crafts intermediate gear and Ascension materials. This is the primary crafting station for tier-2 content.
- The Heartfire Anvil (unlocked at Ascension 3) — crafts advanced gear and endgame items. This is the primary crafting station for the late game.
Each station has its own recipe list, accessible from the crafting menu. Recipes are unlocked through play — some are awarded by quest completion, some are purchased from vendors, and some are dropped by enemies. The wiki’s Items Index documents every recipe and its unlock condition.
Gear slots
Section titled “Gear slots”Each Shade has six gear slots:
- Weapon — increases Attack. The largest single-stat increase of any slot.
- Head — increases HP. The largest defensive increase.
- Body — increases Defence. Secondary defensive increase.
- Hands — increases Speed. The most strategically important slot.
- Feet — increases Crit Rate. Secondary offensive increase.
- Accessory — varies. Accessories have unique effects that do not fit other slots.
Each piece of gear has a primary stat (fixed by slot) and 2–4 secondary stats (randomised when the gear is crafted). The secondary stats are the primary differentiator between gear pieces of the same tier, and optimising secondary stats is a significant late-game pursuit.
Gear sets
Section titled “Gear sets”Gear sets are collections of gear that provide set bonuses when multiple pieces are equipped. A set bonus requires 2 or 4 pieces of the same set; the 4-piece bonus is always more powerful than the 2-piece bonus. Each Shade can equip a maximum of one 4-piece set bonus, because the 6-slot configuration allows at most one 4-piece set and one 2-piece set (or three 2-piece sets, but this is rarely optimal).
The major gear sets are documented below. The sets are listed in rough order of progression, from early-game to late-game.
Ember Focus (tier 0)
Section titled “Ember Focus (tier 0)”- 2-piece: +15% Attack
- 4-piece: +30% fire damage
- Source: Scribe’s Workbench, basic materials
- Recommended for: Kagaribi in the early game; any fire-aspected damage dealer before Ascension 1.
Ember Focus is the first set most players craft. The materials are cheap and the bonuses are substantial, making it the standard damage-dealer set for the first week of play. It is replaced by Phoenix Mantle at Ascension 1.
Guardian (tier 0)
Section titled “Guardian (tier 0)”- 2-piece: +20% HP
- 4-piece: +15% Defence
- Source: Scribe’s Workbench, basic materials
- Recommended for: Yomotsu-Shikome in the early game; any support or tank Shade.
Guardian is the defensive counterpart to Ember Focus. It is the standard support set for the first week of play and remains viable through Ascension 1 for support Shades that prioritise survivability.
Phoenix Mantle (tier 1)
Section titled “Phoenix Mantle (tier 1)”- 2-piece: +20% fire damage
- 4-piece: +15% HP and a 10% chance to apply a fresh burn stack on basic attack
- Source: Bell Keeper’s Forge, requires Field of Tethered Bones materials
- Recommended for: Kagaribi at Ascension 1; fire-aspected damage dealers in tier-2 content.
Phoenix Mantle is the standard fire-aspected set for tier-2 content. The 4-piece bonus is particularly strong on Kagaribi, whose Phoenix Tether passive benefits from frequent burn application.
Storm Caller (tier 1)
Section titled “Storm Caller (tier 1)”- 2-piece: +20% wind damage
- 4-piece: +10% Speed and +1 AP per tick
- Source: Bell Keeper’s Forge, requires Mount Kagura materials
- Recommended for: Tengu at Ascension 1; wind-aspected damage dealers in tier-2 content.
Storm Caller is the standard wind-aspected set for tier-2 content. The 4-piece bonus’s AP generation is exceptionally strong on Tengu, whose Wind Walker passive already grants bonus AP — the set bonus pushes him to the AP cap, allowing him to take a turn every tick.
Hag’s Mantle (tier 1)
Section titled “Hag’s Mantle (tier 1)”- 2-piece: +20% debuff duration
- 4-piece: +15% debuff magnitude and +10% HP
- Source: Bell Keeper’s Forge, requires Drowning Marsh materials
- Recommended for: Yomotsu-Shikome at Ascension 1; debuff-focused supports.
Hag’s Mantle is the standard support set for tier-2 content. The 4-piece bonus’s debuff magnitude increase is exceptionally strong on Yomotsu-Shikome, whose Curse of the Hag benefits from the increased vulnerability.
Heartfire Set (tier 3)
Section titled “Heartfire Set (tier 3)”- 2-piece: +25% fire damage
- 4-piece: +20% Attack and the “branding” effect — when a fire skill consumes 5+ burn stacks, the target is branded for 10 seconds, taking +30% damage from all fire sources
- Source: Heartfire Anvil, requires Frozen Peak materials (Heartfire and Frozen Tears)
- Recommended for: Kagaribi at Ascension 3; fire-aspected damage dealers in endgame content.
The Heartfire Set is the strongest fire-aspected set in the game. The branding effect is the cornerstone of the current world boss meta, and the set is the target for any account building around Kagaribi.
Skyfather Set (tier 3)
Section titled “Skyfather Set (tier 3)”- 2-piece: +25% wind damage
- 4-piece: +20% Speed and the “grounding” effect — when a wind skill consumes 5+ slow stacks, the target is grounded for 5 seconds, taking +50% damage from all sources
- Source: Heartfire Anvil, requires Mount Kagura and Frozen Peak materials
- Recommended for: Tengu at Ascension 3; wind-aspected damage dealers in endgame content.
The Skyfather Set is the strongest wind-aspected set in the game. The grounding effect is exceptionally strong, and the set is the target for any account building around Tengu.
Withering Set (tier 3)
Section titled “Withering Set (tier 3)”- 2-piece: +25% debuff duration
- 4-piece: +20% debuff magnitude and the “decaying” effect — when a debuff skill consumes 5+ debuff stacks, the target is decayed for 10 seconds, taking +50% damage from all sources and losing 5% of max HP per tick
- Source: Heartfire Anvil, requires Sunless Throne materials
- Recommended for: Yomotsu-Shikome at Ascension 3; debuff-focused supports in endgame content.
The Withering Set is the strongest support set in the game. The decaying effect is the strongest single-target damage multiplier in the game, and the set is the target for any account building around Yomotsu-Shikome.
Optimal progression path
Section titled “Optimal progression path”For a fresh account, the optimal crafting progression is:
- Week 1: Craft Ember Focus for Kagaribi and Guardian for any support Shades. Use the Scribe’s Workbench exclusively.
- Week 2–3: As you approach Ascension 1, begin collecting materials for Phoenix Mantle (Kagaribi) and Hag’s Mantle (any support). The materials are zone-specific, so plan your farming routes accordingly.
- Week 4–6: After Ascension 1, craft the tier-1 sets and equip them. This is the largest single power spike in the early game.
- Week 7–12: Continue farming tier-1 materials and begin collecting tier-3 materials as they become available. The tier-3 sets require materials from the Frozen Peak, which is gated behind Ascension 2.
- Month 4+: After Ascension 3, craft the tier-3 sets. This is a long process — the materials are rare and the recipes are expensive — but the sets are the target for endgame content.
Further reading
Section titled “Further reading”- Items Index — full recipe list with material costs.
- Stats & Affinities — the underlying numbers that gear modifies.
- Character pages — recommended gear for each Shade at each Ascension tier.