PvP (Player vs Player)
import { Table } from ‘@astrojs/starlight/components’;
The PvP system lets you challenge other players to 1v1 duels. Both players bet gold on the outcome; the winner takes the pot. PvP is asynchronous — you send a challenge, the other player accepts or declines, and the duel resolves automatically using the same combat simulation as PvE. There’s no real-time combat input — the outcome is determined by your stats, skills, and gear, plus the RNG of crits and dodges.
This page documents how PvP works.
The challenge flow
Section titled “The challenge flow”- You send a challenge to another player. You specify a bet amount (gold) that both players will wager.
- They receive a real-time toast notification (if online). The toast shows your name, class, level, and the bet amount.
- They accept or decline.
- If they accept, the duel resolves immediately. The combat simulation runs, the winner is determined, and the bet gold is transferred.
- If they decline, the challenge is discarded. No gold changes hands.
- Both players see the result modal simultaneously. The modal shows the combat log, the winner, and the gold change.
Challenges expire if not accepted within 5 minutes. You can have multiple pending challenges simultaneously (sent or received).
Who you can challenge
Section titled “Who you can challenge”You can challenge:
- Anyone in the same zone as you — no level restriction.
- Anyone on your friends list — no level restriction, regardless of zone.
- Anyone whose character name you know (via the lookup feature) — but only if they’re within 5 levels of you.
The level-range restriction for non-friend challenges is to prevent high-level players from farming low-level players for gold. Friends can PvP regardless of level gap, which is intended for sparring and duel-practice.
The bet
Section titled “The bet”The bet is a gold wager that both players contribute. The winner takes the entire pot (both bets combined). The bet amount is set by the challenger; the recipient can accept or decline based on the amount.
- Minimum bet: 0 gold (you can PvP for free, just for fun or for leaderboard position).
- Maximum bet: 1000 gold (to prevent gold laundering or abuse).
- The bet is deducted from both players when the challenge is accepted. If the challenge is declined, no gold changes hands.
If you don’t have enough gold to cover the bet, the challenge is rejected automatically when you try to accept it.
The combat simulation
Section titled “The combat simulation”PvP combat uses the same simulation as PvE combat — same damage formula, same crit/dodge rules, same skill AI. The differences are:
- Both combatants are player characters, with full stats (HP, MP, ATK, DEF, SPD, Crit, skills, gear).
- The “furious” enemy modifier does not apply — both players use the standard AI.
- The 30-round limit still applies. If neither player is dead by round 30, the duel is a draw and both bets are refunded.
The combat log is streamed to both players in real-time, round by round, so you can watch the duel unfold. There’s no input during the duel — it’s purely a stats-and-RNG contest.
PvP rewards
Section titled “PvP rewards”- The bet pot. The winner takes both bets. If you bet 100g and win, you gain 100g (your bet back + the opponent’s bet).
- Leaderboard position. PvP wins don’t directly affect the leaderboard (which is based on level, kills, gold, zone), but the gold from PvP wins can boost your gold ranking.
- No XP, no item drops. PvP is purely for gold and bragging rights.
PvP history
Section titled “PvP history”Every PvP duel is recorded in your PvP history, accessible from the social panel. The history shows:
- Opponent name
- Date and time
- Bet amount
- Result (won / lost / draw)
- Combat log (click to replay)
The history is permanent — it doesn’t expire. You can review past duels to learn from your losses or admire your wins.
Class matchups in PvP
Section titled “Class matchups in PvP”The four classes have different strengths in PvP, due to their different stat profiles and skills. The rough matchup table:
| vs. Samurai | vs. Onmyoji | vs. Shinobi | vs. Sohei | |
|---|---|---|---|---|
| Samurai | Even | Samurai favoured | Shinobi favoured (if crits) | Sohei favoured |
| Onmyoji | Onmyoji favoured (if burst lands) | Even | Whoever crits first | Sohei favoured |
| Shinobi | Samurai favoured (if no crits) | Whoever crits first | Even | Sohei favoured |
| Sohei | Sohei favoured | Sohei favoured | Sohei favoured | Even |
The Sohei is the strongest PvP class in the current meta, because:
- High HP and DEF make it hard to kill.
- Self-healing (Vajra Smite, Sutra Chant, Lotus Guard) extends its survivability.
- Long fights favour the Sohei, because the opponent runs out of MP first.
The Shinobi is the most volatile — it can one-shot any other class if crits land, but loses to any class if crits don’t land. The Shinobi’s matchup against the Onmyoji is a coin flip: whoever crits first wins.
The Samurai and Onmyoji are mid-tier in PvP. The Samurai has consistent damage but lacks the Sohei’s survivability. The Onmyoji has high burst but is too fragile to survive a Shinobi’s crits or a Sohei’s sustained damage.
Strategy
Section titled “Strategy”PvP strategy revolves around three things:
- Stat allocation. PvP-focused players should invest more in VIT (for survivability) than PvE-focused players. A pure-damage build (5 STR per level) will lose to a balanced build (3 STR / 2 VIT) in PvP.
- Gear selection. PvP gear should favour HP and DEF over pure damage. A Crimson Signet (+4 ATK, +3% crit, +15 HP) is better than a Tengu Fan (+6 SPD, +5% crit, +6 ATK) in PvP, because the HP matters more.
- Skill loadout. Disable high-MP skills in PvP unless you’re confident the fight will be short. A long PvP fight favours the player with more MP — bring Meditation or a class heal.
See also
Section titled “See also”- Combat Mechanics — the underlying damage formula.
- Classes Overview — class matchup analysis.
- Social Overview — all four social systems.
- Friends — friends can PvP regardless of level gap.