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FAQ

This page collects the most frequently asked questions from the Yomi no Sho community. Answers are kept concise; for full details, follow the links.

Yes. The game is free to play. There are no current microtransactions, premium currencies (gems exist in the schema but are unused), or pay-to-win mechanics. Future plans may include cosmetic purchases.

Currently web-only. The game runs in any modern browser. There are no native mobile or desktop clients, but the UI is responsive and works on mobile browsers.

No. Your class is permanent. To try a different class, you must delete your character and start over. Pick carefully — read the Classes Overview before choosing.

Not in the current build. Stat point allocation is permanent. A respec system is planned but not yet implemented. Allocate carefully — see Progression for recommendations.

You have two options:

  1. Keep playing. Every class is viable through the entire game, even if some are harder than others. Read your class’s page for advice on how to make it work.
  2. Delete and restart. If you’re early (level 1–10), this is a reasonable option. If you’re level 30+, you’ll lose a lot of progress.

For new players: Samurai (easiest) or Sohei (most forgiving for idling). See Classes Overview for the full comparison.

The highest zone where you have a 100% win rate against trash mobs and at least a 70% win rate against the boss. See Idle Loop for the full reasoning.

Zones are discovered when you reach their level range, or when a quest explicitly discovers them. See Zones for the level ranges.

Three possible reasons:

  1. You’re in a zone above your level. Drop back to a lower zone.
  2. Your gear is outdated. Visit the Kitsune Merchant for upgrades.
  3. Your stat allocation is wrong. Read your class page for the recommended allocation.

Check the combat log after a death — it’ll show you whether you’re dying to crits (need more HP), to sustained damage (need more DEF), or to MP exhaustion (need more MP gear).

Gear drops from combat victories (20% drop chance). The gear you can get depends on the zone you’re in — see Drop Rates for the full table. You can also buy starter gear from the Kitsune Merchant or mid-game gear from the Ash Wanderer.

What’s the best skill loadout for my class?

Section titled “What’s the best skill loadout for my class?”

See the Skills page for the recommended loadout per class. Generally, your signature skill + your level-10 skill should be enabled, with your level-5 skill as a filler. Disable high-MP skills when fighting trash.

Your character keeps fighting automatically while you’re offline. See Idle Loop for the full explanation.

There’s no hard level cap. The XP curve is 100 × level^1.5, so each level takes more XP than the last. Reaching level 99 takes ~178,000 XP.

5 stat points per level. See Progression.

1 skill point per level. Used to upgrade skills (currently the upgrade UI is limited — most players just accumulate points).

  • Level 1: signature skill + Power Strike (generic)
  • Level 5: class skill + Meditation (generic)
  • Level 10: class skill + Focus Guard (generic, currently does nothing)

No skill unlocks after level 10.

No. Death has no penalty other than lost time. You respawn at full HP/MP at the zone entrance, with no XP/gold/item loss. See Idle Loop.

See Combat Mechanics for the full formula. The short version: damage = (ATK - DEF × 0.5) × variance × crit_multiplier × skill_multiplier.

Each attack rolls against your crit chance (the Crit stat, plus any skill critBonus). A crit multiplies damage by 1.5. Crit damage is fixed at 150% — there’s no way to increase it.

Each attack rolls against the defender’s dodge chance, calculated as min(25%, 5% + (defender.SPD - attacker.SPD) / 3). A dodged attack deals 0 damage.

Combat is RNG-dependent. Crits, dodges, and the ±10% damage variance can all swing a fight. Check the combat log to see what happened — you’ll usually find that the enemy crit you, or you got dodged, or your skills were on cooldown.

If a fight isn’t over by round 30, the player loses (timeout = defeat). This rarely matters in normal play but can matter in boss fights against high-DEF enemies.

The Muramasa Blade (legendary, 38 ATK, 6 SPD, 10% crit) and the Yomi Blade (legendary, 42 ATK, 5 SPD, 8% crit) are the two strongest weapons. Both drop only in zone 8. See Items Index.

Legendary items drop with a 2% chance per drop roll, but only in zone 7+ (where legendary items have minZone <= current zone). The chance of a specific legendary dropping is roughly 0.04% per fight in zone 8. See Drop Rates.

Yes, to the Kitsune Merchant in Yomi Town or the Ash Wanderer in zone 5. Both buy at 50% of item value.

Yes, via the Trade system. Both players must be in the same zone.

The Shrine Maiden in Yomi Town (2g/HP, 5g/MP) or the Flame Priest in zone 7 (same rates).

The Kitsune Merchant in Yomi Town or the Ash Wanderer in zone 5. Both buy at 50% value.

See Quests for the full 7-quest chain. The first quest is from the Ronin Ghost in Yomi Town.

Click their character name (in chat, leaderboard, PvP history, etc.) to open their profile, then click “Add Friend”. See Friends.

Click their character name, then “Challenge to PvP”. Specify a bet amount (0–1000g). See PvP.

To prevent spam. The cost keeps global chat focused on important messages (PvP challenges, trade offers, help requests) rather than casual chatter. Use local chat (free) for casual conversation. See Chat.

No. Gold can only be transferred via PvP bets. There’s no direct gold-sending mechanic, by design — it prevents gold-selling and money laundering.

Try refreshing the page. If that doesn’t help, close other tabs and clear your browser cache. The game is lightweight — most lag is network-related, not performance-related.

Account recovery is manual via the support form. There’s no in-game password reset yet — use a password you’ll remember, or store it in a password manager.

Not currently. The game runs in mobile browsers, but there’s no native app. A mobile app may be considered in the future if the game grows.

The game’s source code is not currently open-source. There are no plans to support private servers.