Trade
The trade system lets you swap items with another player. Both players offer items from their inventory, and when both confirm, the items are exchanged. Trade is the only way to transfer items between characters — there’s no mail system, no shared stash, no auction house.
This page documents how trade works.
The trade flow
Section titled “The trade flow”Trade uses a two-step handshake:
- Player A initiates a trade with Player B. Player A selects 1–5 items from their inventory to offer.
- Player B receives a trade request (real-time toast, if online). The toast shows Player A’s name and the items offered.
- Player B accepts or declines.
- If they decline, the trade is cancelled. No items change hands.
- If they accept, they enter the second step: selecting their counter-offer.
- Player B selects 1–5 items from their inventory to offer in exchange.
- Player A receives the counter-offer and can accept or decline.
- If Player A accepts, the trade executes atomically — both players’ items are swapped simultaneously.
- If Player A declines, the trade is cancelled. No items change hands.
The two-step handshake ensures neither player can be scammed by a “swap at the last second” trick — both sides see the final offer before confirming.
Trade restrictions
Section titled “Trade restrictions”- You can only trade items, not gold or gems. Gold transfers happen via PvP bets; there’s no direct gold-sending mechanic.
- You can offer 1–5 items per side. Larger trades need to be split into multiple sessions.
- You can only trade with one player at a time. If you have a pending trade with Player A, you can’t initiate a trade with Player B until the first one resolves.
- You can only trade with players in the same zone. This is a deliberate restriction to encourage social interaction in zones. Most trades happen in Yomi Town (zone 0).
- You can’t trade quest items. Quest items are character-bound and cannot be transferred.
The trade UI
Section titled “The trade UI”The trade UI shows:
- Your inventory (left side) — click items to add them to your offer.
- Your offer (centre-left) — the items you’re offering.
- Their offer (centre-right) — the items the other player is offering.
- Status — “Waiting for them to accept”, “They accepted, waiting for your counter-offer”, etc.
- Confirm/Cancel buttons — to finalise or abort.
Both players see the same UI, updated in real-time as the other player makes changes.
Trade etiquette
Section titled “Trade etiquette”The trade community in Yomi no Sho is small and informal. There are no enforced rules, but a few conventions have emerged:
- Be honest about what you’re offering. Don’t try to pass off a common-rarity item as a rare by claiming it has better stats than it does. The trade UI shows the actual stats — lying is just wasting everyone’s time.
- Don’t lowball. If someone’s offering a legendary, don’t counter-offer a common. It’s insulting.
- Don’t cancel mid-trade. If you’ve confirmed an offer, follow through. Cancelling after the other player has confirmed is rude.
- Use chat to negotiate first. Most trades are negotiated in chat (local or global) before the trade request is sent. Don’t send unsolicited trade requests.
Common trade scams (and how to avoid them)
Section titled “Common trade scams (and how to avoid them)”The two-step handshake prevents most scams, but a few social-engineering scams still exist:
- “I’ll add gold after you confirm.” Gold can’t be traded. If someone claims they’ll add gold after you confirm, they’re lying. Decline.
- “This item is worth way more than it is.” Always check the item’s stats in the trade UI. The UI shows the real stats — don’t trust the other player’s claim.
- “Trade me first, I’ll trade you back later.” Trades are atomic — there’s no “trade me first”. If someone asks for a one-sided trade, decline.
Pricing items
Section titled “Pricing items”There’s no centralised marketplace in Yomi no Sho — prices are negotiated between players. As a rough guide:
- Common items: 10–50g (their sell value is 50% of
value, so the trade value is roughlyvalue× 0.5 to 1.0) - Rare items: 100–200g (sell value 50–80g, trade value 1–2×
value) - Epic items: 300–500g (sell value 150–190g, trade value 1–1.5×
value) - Legendary items: 1000–2000g (sell value 500–800g, trade value 1–1.25×
value)
The markup over value is highest for commons (because they’re useful as starter gear) and lowest for legendaries (because they’re endgame gear that most players will out-level or already have).
See also
Section titled “See also”- Items Index — what each item is worth.
- Friends — friends can trade without the cooldown.
- Social Overview — all four social systems.
- Chat — negotiate trades in chat first.