Social Overview
Yomi no Sho has four social systems that let you interact with other players: friends, PvP duels, item trading, and chat. This page is a quick reference for all four; each system has its own dedicated page.
The four social systems
Section titled “The four social systems”| System | What it does | Page |
|---|---|---|
| Friends | Add other players as friends, see when they’re online, send them messages | Friends |
| PvP | Challenge other players to duels, bet gold on the outcome, climb the leaderboard | PvP |
| Trade | Swap items with another player via a two-step handshake | Trade |
| Chat | Talk to other players, either in your current zone (free) or globally (10g/msg) | Chat |
All four systems use a combination of HTTP API calls (for persistent state) and WebSocket events (for real-time notifications). You don’t need to understand the underlying tech — the UI handles everything — but it’s worth knowing that:
- Friends list, PvP history, and trade inventory are stored in the database. They persist across logouts.
- Chat messages and live PvP combat logs are streamed over WebSocket. They’re real-time but not stored permanently.
Real-time notifications
Section titled “Real-time notifications”When you receive a friend request, PvP challenge, or PvP result, you get a real-time notification (a toast popup) via the WebSocket connection. You don’t need to refresh your list to see new events — they appear immediately.
The three notification types are:
- Friend request received — shows the requester’s name, class, and level. You can accept or decline from the toast.
- PvP challenge received — shows the challenger’s name, class, level, and bet amount. You can accept or decline from the toast.
- PvP result — shows the combat log of a PvP fight you were involved in, with the winner highlighted. Both players see this modal simultaneously.
If you’re offline when a notification is sent, it’s silently dropped — you’ll see the change in your list when you next log in, but you won’t get the toast.
The leaderboard
Section titled “The leaderboard”Yomi no Sho has a global leaderboard that ranks all players by their progress. The ranking criteria are:
- Level (primary)
- Total kills (secondary)
- Gold (tertiary)
- Current zone (quaternary)
The leaderboard is accessible from Yomi Town. It updates in real-time as players progress. The top 100 players are listed by name; the rest are anonymised.
Climbing the leaderboard is the primary long-term goal for competitive players. There’s no explicit reward for leaderboard position (no exclusive items, no titles), but it’s the main way to flex your progress to the community.
Player profiles
Section titled “Player profiles”You can look up any player’s public profile by clicking their name in chat, the leaderboard, your friends list, or your PvP history. The profile shows:
- Name, class, level
- Total kills
- Current zone
- Online status (online / offline)
- Account creation date
Profiles are public — anyone can look up anyone. There’s no privacy setting. Don’t share your character name if you don’t want to be findable.
Where to socialise
Section titled “Where to socialise”- Yomi Town (zone 0) is the most active social hub. The local chat channel here is the busiest in the game, and it’s where most PvP challenges and trade requests are initiated.
- Zone 7 (Throne of Kagutsuchi) has the second-busiest local chat, because endgame players congregate here for farming and PvP.
- Global chat is the way to reach players who aren’t in your zone. It costs 10 gold per message, which keeps the noise down — most global chat messages are PvP challenges, trade offers, or questions.