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Welcome to Yomi

Welcome to Yomi no Sho — a dark-anime idle RPG set in the Japanese underworld. This page walks you through account creation, character creation, and the first decisions you’ll make. By the end you’ll have a character standing in Yomi Town, ready to venture into the Withered Bamboo Grove.

Yomi no Sho uses its own account system (no Discord / Google OAuth). Registration asks for an email, a username (3–20 characters, letters / numbers / underscore only), and a password (6+ characters). Verification codes are shown directly in the UI during testing — when the game goes fully live, the same codes will be emailed to you via the in-game mail system.

A few practical notes:

  • Usernames are unique across the whole game. If you pick “Shadowblade” someone else has it. Pick something distinctive.
  • Your username is not your character name. You’ll pick a separate character name during character creation, and that name is what other players see in chat, on the leaderboard, and in PvP. Character names are not unique — multiple players can have the same character name, which can lead to confusion when looking someone up. The lookup system resolves duplicates to the newest character with that name.
  • There is no password recovery in-game yet. Use a password you’ll remember, or store it in a password manager. Account recovery is manual via the support form.
  • One account = one character. If you want to try a different class, you have to delete your character and start over. Pick your class carefully (see Classes for the breakdown).

Once you register, you’re dropped straight into character creation — no email confirmation step is required to start playing.

Character creation is the single most important decision in the game, because your class is permanent. You’ll pick from four classes, each with a distinct playstyle, stat profile, and signature skill:

  • Samurai (侍) — a blade master with balanced strength and vitality. Hits hard, takes hits, never flashy. Good first pick.
  • Onmyoji (陰陽師) — a spirit mage with vast MP and multi-hit paper-shikigami attacks. Fragile but bursts hard.
  • Shinobi (忍) — a shadow assassin who relies on speed and crits. The fastest class, the squishiest of the four.
  • Sohei (僧兵) — a warrior monk with the highest HP and DEF in the game. A walking wall that also heals itself.

Each class is documented in detail on its own page (see the sidebar). Read at least the Samurai and Sohei pages before picking — they’re the two most forgiving classes for new players, and the Onmyoji and Shinobi both have steeper early-game difficulty curves that catch out players who don’t understand the combat math.

After picking a class, you’ll name your character (this is the name other players see) and watch a short opening narration from the Shrine Maiden. Then you’re standing in Yomi Town, level 1, with starting gear and zero gold.

Every new character starts with:

  • Level 1, 0 XP, 100 XP needed to reach level 2.
  • 0 gold, 0 gems. You’ll earn your first gold from your first combat victory.
  • 5 stat points already allocated to your class’s default profile, plus 0 unspent.
  • 1 skill point already spent on your class’s signature skill (unlocked at level 1).
  • An empty equipment loadout. All 8 slots (weapon, armor, helmet, gloves, boots, belt, ring, accessory) are empty.
  • An empty inventory. You’ll fill it from combat drops.
  • Discovered zones: Yomi Town only. The other 8 zones appear on your map as ?? tiles until you reach the level requirement or unlock them through quest progression.

Your starting stats are determined by your class. A Samurai starts with 120 HP, 30 MP, 14 ATK, 8 DEF, 11 SPD, 6% crit. A Sohei starts with 160 HP, 35 MP, 11 ATK, 12 DEF, 8 SPD, 4% crit. The full stat tables are on each class’s page.

Yomi Town (黄泉の街) is the safe hub — no combat, no enemies, no death. It contains three NPCs you’ll interact with constantly:

  • Kitsune Merchant (狐商人) — buys and sells items. Sells a starter kit of common-rarity gear for 25–65 gold each. Buys your loot at 50% of its value. See Kitsune Merchant.
  • Shrine Maiden (巫女) — heals you. Charges 2 gold per HP restored and 5 gold per MP restored. Cheap early, expensive late. See Shrine Maiden.
  • Ronin Ghost (浪人亡霊) — a storyteller who hands out your first quest (“Whispers of Yomi”). Talk to him before you leave town. See Ronin Ghost.

There’s no combat in town, but you can chat (local channel is free), check your friends list, queue PvP, and manage your inventory here. Most players return to town between zone pushes to heal, sell loot, and pick up new quests.

  1. Read Your First Hour — a guided walkthrough from level 1 to level 5, including which zone to push, which NPC to talk to, and which quests to accept.
  2. Skim the Classes pages — even if you’ve already picked, understanding what the other three classes do will help you in PvP.
  3. Bookmark the Bestiary — you’ll be checking it constantly once you start fighting bosses.
  4. Read The Idle Loop — explains how the game progresses while you’re not actively playing, which is the core of an “idle” RPG.

“A new face drifts in. Coin in your purse, blade at your hip, and the dark waiting beyond the lanterns. Welcome to Yomi Town.” — Kitsune Merchant, on your arrival