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Wandering Hollow

The Wandering Hollow is the most common enemy in Yomi no Sho and the first enemy the player encounters. It is a low-HP, low-Attack melee fighter with no special mechanics — a tutorial enemy, designed to teach the player the basic combat loop without overwhelming them. Despite its simplicity, the Wandering Hollow has surprising lore depth and is the subject of significant community speculation.

This page covers the Wandering Hollow’s stats, its behaviour in combat, its drop table, and its lore.

The Wandering Hollow’s stats at the player’s first encounter:

StatValueNotes
HP120Trivially low.
Attack25Negligible.
Defence10Negligible.
Speed50Slow; the player’s Shade will always act first.
AffinityNoneNeutral to all elements.
Resistance0% to allNo resistances.

The Wandering Hollow’s stats scale with the player’s progress. In the Banks of Sanzu zone, the Hollow’s HP ranges from 120 (encounter 1) to 350 (encounter 10). In later zones, where Wandering Hollows occasionally appear as trash mobs, their stats are scaled to the zone’s tier.

The Wandering Hollow has a single behaviour: it moves toward the nearest Shade and attacks with a basic melee strike. It has no skills, no buffs, no debuffs, and no special mechanics. It does not dodge, it does not retreat, and it does not prioritise targets.

This simplicity is intentional. The Wandering Hollow is the game’s tutorial enemy, and its behaviour is designed to teach the player the basic combat loop without distraction. Once the player has mastered the loop — send Shades out, watch them fight, collect rewards — they graduate to enemies with more complex behaviour.

In lore terms, the Wandering Hollow’s simplicity is explained by its nature: it is a soul that has lost so much coherence that it has no remaining behaviour beyond the instinct to move toward stimuli. It is, in the metaphysics of Yomi, barely a soul at all.

The Wandering Hollow’s drop table is the simplest in the game:

DropRateNotes
Munin100%5–15 per kill, scaling with encounter difficulty.
Bone Ash5%Rarely; mostly from the Field of Tethered Bones.
Old Coin0.2%Extremely rare; the Wandering Hollow is the only source.

The Old Coin drop is the Wandering Hollow’s only notable drop. The coin is an extremely rare item that can be used in place of a Sanzu Coin for the player’s first Ascension only. The community has calculated that the expected number of Wandering Hollow kills required for an Old Coin drop is roughly 500, which is significantly more than the time required to earn a Sanzu Coin through normal play. The Old Coin is therefore considered a “backup” option for accounts that have somehow failed to earn a Sanzu Coin through normal progression.

The Wandering Hollow is the lore-explanation for the game’s most common enemy. In the metaphysics of Yomi, a Wandering Hollow is a soul that arrived at the Banks of Sanzu without a coin — a soul that the living world did not properly mourn. Without a coin, the soul cannot cross the river; without crossing, the soul cannot be assigned to a realm; without a realm, the soul drifts on the Banks indefinitely, losing coherence over time.

The Hollows are not malevolent. They are vacant. They lash out at movement because movement is the only stimulus they still respond to, and they have no capacity for malice or planning. This is reflected in their in-game behaviour: they attack the nearest Shade, with no tactics, no prioritisation, and no retreat.

The Hollows are the subject of significant community speculation. The lore establishes that the modern mortal world has grown careless with its funerary rites, and the Banks are crowded with the unmourned — but the lore does not explain why the mortal world has grown careless. The community has proposed several theories, ranging from the meta (the developers wanted a lore-justified trash mob) to the in-fiction (the mortal world is undergoing a cultural shift that the game will eventually explore).

The most-discussed theory is that the Hollows are connected to the Loss — the catastrophe that Unmade the original Scribe. The theory holds that the Loss disrupted the funerary rites of the mortal world, causing the modern careless with mourning, and that the Hollows are a symptom of that disruption. This theory is supported by scattered lore fragments but has not been confirmed by the developers.

  • The Wandering Hollow is the only enemy in the game with no affinity. This is mechanically significant: it means the Hollow takes neutral damage from all elements, which makes it a useful testing dummy for players calibrating their damage output.
  • The Hollow’s in-game model is intentionally minimal — a grey, vaguely humanoid shape with no distinguishing features. The developers have stated that this was a deliberate choice, intended to convey the Hollow’s lack of coherence.
  • The Hollow is the only enemy that appears in every zone of Yomi. In later zones, it appears as a rare trash mob, with stats scaled to the zone’s tier. This is lore-justified: Hollows drift across Yomi, and some have drifted far from the Banks.
  • Tethered Skeleton — the next enemy the player encounters, and the primary enemy of the Field of Tethered Bones.
  • The Underworld — the cosmology that produced the Wandering Hollow.
  • Realms of Yomi — the zones where the Hollow appears.