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Bestiary

import { Table } from ‘@astrojs/starlight/components’;

Yomi no Sho has 16 enemy archetypes spread across 8 combat zones. Each archetype has fixed base stats, and the actual stats you fight are scaled by stage number and (for bosses) by the boss modifier. This page documents every archetype and the scaling rules that apply to all of them.

Every enemy you fight has stats derived from its archetype’s base stats using these rules:

Each stage multiplies HP, ATK, DEF, and SPD by 1 + (stage - 1) × 0.08. So stage 1 enemies have base stats, stage 5 enemies have ~1.32× stats, and stage 10 enemies (before the boss modifier) have ~1.72× stats. There is also a ±10% random variance on every stat, rolled per-fight, so two stage-5 Kodama fights will have slightly different numbers.

StageHP/ATK/DEF/SPD multiplier
1×1.00
2×1.08
3×1.16
4×1.24
5×1.32
6×1.40
7×1.48
8×1.56
9×1.64
10 (boss)×1.72 ×3 (boss mod)

Every 10th stage is a boss. The boss is the same archetype as the rest of the zone, but with these modifiers applied on top of the stage scaling:

StatBoss multiplier
HP×3
ATK×3
DEF×3
SPD×1.2
Crit×1.5
XP reward×5
Gold reward×5
Name suffix”— Warlord” / “・名将”

Each enemy archetype has an xpMult and goldMult. The base XP and gold rewards are calculated as:

baseXp = 25 × stageMul × archetype.xpMult × (boss ? 5 : 1)
baseGold = 15 × stageMul × archetype.goldMult × (boss ? 5 : 1)

So a stage-1 Kodama (xpMult 1.0) gives 25 XP. A stage-10 Kodama boss (xpMult 1.0) gives 25 × 1.72 × 5 = 215 XP. A stage-10 Izanami Shade boss (xpMult 5.0) gives 25 × 1.72 × 5 × 5 = 1075 XP.

Sorted by zone, then by base HP (weakest first within each zone):

ZoneEnemyJPEmojiHPATKDEFSPDCritXP ×Gold ×
1 — Withered Bamboo GroveKodama木霊🎋608293%×1.0×1.0
1 — Withered Bamboo GroveBakemono化け物👹8010474%×1.1×1.0
2 — Mist-Shrouded ShrineOnibi鬼火🔥70162138%×1.25×1.1
2 — Mist-Shrouded ShrineYurei幽霊👻95134116%×1.2×1.1
3 — Crimson Torii PathTengu天狗🦅1402081510%×1.4×1.3
3 — Crimson Torii PathKappa河童🐢1701612105%×1.4×1.3
4 — Frozen Yokai ValeYuki-onna雪女❄️2002881412%×1.7×1.5
4 — Frozen Yokai ValeHyakki百鬼👺2602214118%×1.7×1.5
5 — Ashen Oni WastesGaki餓鬼🦴28032101614%×2.0×1.8
5 — Ashen Oni WastesOni👹3403618129%×2.0×1.8
6 — Abyssal River SanzuShiranui不知火🌊42044141816%×2.4×2.2
6 — Abyssal River SanzuFunayurei船幽霊48038201410%×2.4×2.2
7 — Throne of KagutsuchiFlame Wraith焔亡霊💀54064162220%×3.0×2.8
7 — Throne of KagutsuchiInfernal Oni炎鬼🔥62058261614%×3.0×2.8
8 — Yomi’s HeartYomotsu-shikome黄泉醜女🩸82078282018%×4.0×3.5
8 — Yomi’s HeartIzanami Shade伊弉冉影👑120092321822%×5.0×4.5

When you fight a boss at stage 10 of any zone, the actual stats are roughly:

ZoneBossStage 10 HPStage 10 ATKStage 10 SPDStage 10 CritStage 10 XPStage 10 Gold
1Kodama — Warlord~310~41~19~4%~215~129
1Bakemono — Warlord~413~52~14~6%~237~129
2Onibi — Warlord~361~83~27~12%~269~142
2Yurei — Warlord~490~67~23~9%~258~142
3Tengu — Warlord~722~103~31~15%~301~168
3Kappa — Warlord~877~83~21~8%~301~168
4Yuki-onna — Warlord~1032~144~29~18%~366~194
4Hyakki — Warlord~1342~114~23~12%~366~194
5Gaki — Warlord~1445~165~33~21%~430~232
5Oni — Warlord~1754~186~25~14%~430~232
6Shiranui — Warlord~2167~227~37~24%~516~284
6Funayurei — Warlord~2477~196~29~15%~516~284
7Flame Wraith — Warlord~2786~330~45~30%~645~361
7Infernal Oni — Warlord~3199~299~33~21%~645~361
8Yomotsu-shikome — Warlord~4231~402~41~27%~860~452
8Izanami Shade — Warlord~6192~475~37~33%~1075~580

These are approximate — the ±10% per-stat variance means actual boss stats will swing by ±10% on each individual stat, per fight.

A rough guide to which enemies are most dangerous, by class:

Any enemy with 12+ base ATK is a one-shot risk if it crits (crit adds +50% damage). The most dangerous trash mobs for fragile classes are:

  1. Flame Wraith (zone 7) — 64 base ATK, 22% crit. A non-crit hit at stage 5+ does ~80 damage; a crit does ~120. That’s a one-shot for most sub-level-40 Onmyoji/Shinobi.
  2. Infernal Oni (zone 7) — 58 base ATK. Less crit-prone but higher base damage.
  3. Yomotsu-shikome (zone 8) — 78 base ATK, 18% crit. Endgame threat.
  4. Izanami Shade (zone 8) — 92 base ATK, 22% crit. The deadliest trash mob in the game.

Tanks care more about enemy DEF and HP than ATK — long fights drain MP. The most annoying trash mobs for tanks are:

  1. Hyakki (zone 4) — 14 base DEF, 260 HP. A sponge.
  2. Kappa (zone 3) — 12 base DEF, 170 HP. The first real sponge.
  3. Yomotsu-shikome (zone 8) — 28 base DEF, 820 HP. The biggest sponge in the game.
  4. Izanami Shade (zone 8) — 32 base DEF, 1200 HP. Will outlast your MP pool.

Every combat victory has a 20% chance to roll an item drop. The dropped item is rolled from the game’s full item pool (42 items), but only items whose minZone is less than or equal to your current zone are eligible. The rarity weights are:

RarityWeightChance
Common6060%
Rare2828%
Epic1010%
Legendary22%

So in zone 1 (where only common-rarity items with minZone 1 are eligible), every drop is a common. By zone 4, all four rarities are eligible, and you have a 2% chance per drop of a legendary. See Drop Rates for the full table.

  • Zones — which enemies spawn in which zones.
  • Items — what they drop.
  • Combat — how the damage formula works against these enemies.
  • Idle Loop — how to set up overnight farming against them.