Bestiary
import { Table } from ‘@astrojs/starlight/components’;
Yomi no Sho has 16 enemy archetypes spread across 8 combat zones. Each archetype has fixed base stats, and the actual stats you fight are scaled by stage number and (for bosses) by the boss modifier. This page documents every archetype and the scaling rules that apply to all of them.
The scaling rules
Section titled “The scaling rules”Every enemy you fight has stats derived from its archetype’s base stats using these rules:
Stage scaling (stages 1–9)
Section titled “Stage scaling (stages 1–9)”Each stage multiplies HP, ATK, DEF, and SPD by 1 + (stage - 1) × 0.08. So stage 1 enemies have base stats, stage 5 enemies have ~1.32× stats, and stage 10 enemies (before the boss modifier) have ~1.72× stats. There is also a ±10% random variance on every stat, rolled per-fight, so two stage-5 Kodama fights will have slightly different numbers.
| Stage | HP/ATK/DEF/SPD multiplier |
|---|---|
| 1 | ×1.00 |
| 2 | ×1.08 |
| 3 | ×1.16 |
| 4 | ×1.24 |
| 5 | ×1.32 |
| 6 | ×1.40 |
| 7 | ×1.48 |
| 8 | ×1.56 |
| 9 | ×1.64 |
| 10 (boss) | ×1.72 ×3 (boss mod) |
Boss modifier (stage 10)
Section titled “Boss modifier (stage 10)”Every 10th stage is a boss. The boss is the same archetype as the rest of the zone, but with these modifiers applied on top of the stage scaling:
| Stat | Boss multiplier |
|---|---|
| HP | ×3 |
| ATK | ×3 |
| DEF | ×3 |
| SPD | ×1.2 |
| Crit | ×1.5 |
| XP reward | ×5 |
| Gold reward | ×5 |
| Name suffix | ”— Warlord” / “・名将” |
Reward calculation
Section titled “Reward calculation”Each enemy archetype has an xpMult and goldMult. The base XP and gold rewards are calculated as:
baseXp = 25 × stageMul × archetype.xpMult × (boss ? 5 : 1)baseGold = 15 × stageMul × archetype.goldMult × (boss ? 5 : 1)So a stage-1 Kodama (xpMult 1.0) gives 25 XP. A stage-10 Kodama boss (xpMult 1.0) gives 25 × 1.72 × 5 = 215 XP. A stage-10 Izanami Shade boss (xpMult 5.0) gives 25 × 1.72 × 5 × 5 = 1075 XP.
All 16 enemy archetypes
Section titled “All 16 enemy archetypes”Sorted by zone, then by base HP (weakest first within each zone):
| Zone | Enemy | JP | Emoji | HP | ATK | DEF | SPD | Crit | XP × | Gold × |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 — Withered Bamboo Grove | Kodama | 木霊 | 🎋 | 60 | 8 | 2 | 9 | 3% | ×1.0 | ×1.0 |
| 1 — Withered Bamboo Grove | Bakemono | 化け物 | 👹 | 80 | 10 | 4 | 7 | 4% | ×1.1 | ×1.0 |
| 2 — Mist-Shrouded Shrine | Onibi | 鬼火 | 🔥 | 70 | 16 | 2 | 13 | 8% | ×1.25 | ×1.1 |
| 2 — Mist-Shrouded Shrine | Yurei | 幽霊 | 👻 | 95 | 13 | 4 | 11 | 6% | ×1.2 | ×1.1 |
| 3 — Crimson Torii Path | Tengu | 天狗 | 🦅 | 140 | 20 | 8 | 15 | 10% | ×1.4 | ×1.3 |
| 3 — Crimson Torii Path | Kappa | 河童 | 🐢 | 170 | 16 | 12 | 10 | 5% | ×1.4 | ×1.3 |
| 4 — Frozen Yokai Vale | Yuki-onna | 雪女 | ❄️ | 200 | 28 | 8 | 14 | 12% | ×1.7 | ×1.5 |
| 4 — Frozen Yokai Vale | Hyakki | 百鬼 | 👺 | 260 | 22 | 14 | 11 | 8% | ×1.7 | ×1.5 |
| 5 — Ashen Oni Wastes | Gaki | 餓鬼 | 🦴 | 280 | 32 | 10 | 16 | 14% | ×2.0 | ×1.8 |
| 5 — Ashen Oni Wastes | Oni | 鬼 | 👹 | 340 | 36 | 18 | 12 | 9% | ×2.0 | ×1.8 |
| 6 — Abyssal River Sanzu | Shiranui | 不知火 | 🌊 | 420 | 44 | 14 | 18 | 16% | ×2.4 | ×2.2 |
| 6 — Abyssal River Sanzu | Funayurei | 船幽霊 | ⛵ | 480 | 38 | 20 | 14 | 10% | ×2.4 | ×2.2 |
| 7 — Throne of Kagutsuchi | Flame Wraith | 焔亡霊 | 💀 | 540 | 64 | 16 | 22 | 20% | ×3.0 | ×2.8 |
| 7 — Throne of Kagutsuchi | Infernal Oni | 炎鬼 | 🔥 | 620 | 58 | 26 | 16 | 14% | ×3.0 | ×2.8 |
| 8 — Yomi’s Heart | Yomotsu-shikome | 黄泉醜女 | 🩸 | 820 | 78 | 28 | 20 | 18% | ×4.0 | ×3.5 |
| 8 — Yomi’s Heart | Izanami Shade | 伊弉冉影 | 👑 | 1200 | 92 | 32 | 18 | 22% | ×5.0 | ×4.5 |
Boss stats at stage 10
Section titled “Boss stats at stage 10”When you fight a boss at stage 10 of any zone, the actual stats are roughly:
| Zone | Boss | Stage 10 HP | Stage 10 ATK | Stage 10 SPD | Stage 10 Crit | Stage 10 XP | Stage 10 Gold |
|---|---|---|---|---|---|---|---|
| 1 | Kodama — Warlord | ~310 | ~41 | ~19 | ~4% | ~215 | ~129 |
| 1 | Bakemono — Warlord | ~413 | ~52 | ~14 | ~6% | ~237 | ~129 |
| 2 | Onibi — Warlord | ~361 | ~83 | ~27 | ~12% | ~269 | ~142 |
| 2 | Yurei — Warlord | ~490 | ~67 | ~23 | ~9% | ~258 | ~142 |
| 3 | Tengu — Warlord | ~722 | ~103 | ~31 | ~15% | ~301 | ~168 |
| 3 | Kappa — Warlord | ~877 | ~83 | ~21 | ~8% | ~301 | ~168 |
| 4 | Yuki-onna — Warlord | ~1032 | ~144 | ~29 | ~18% | ~366 | ~194 |
| 4 | Hyakki — Warlord | ~1342 | ~114 | ~23 | ~12% | ~366 | ~194 |
| 5 | Gaki — Warlord | ~1445 | ~165 | ~33 | ~21% | ~430 | ~232 |
| 5 | Oni — Warlord | ~1754 | ~186 | ~25 | ~14% | ~430 | ~232 |
| 6 | Shiranui — Warlord | ~2167 | ~227 | ~37 | ~24% | ~516 | ~284 |
| 6 | Funayurei — Warlord | ~2477 | ~196 | ~29 | ~15% | ~516 | ~284 |
| 7 | Flame Wraith — Warlord | ~2786 | ~330 | ~45 | ~30% | ~645 | ~361 |
| 7 | Infernal Oni — Warlord | ~3199 | ~299 | ~33 | ~21% | ~645 | ~361 |
| 8 | Yomotsu-shikome — Warlord | ~4231 | ~402 | ~41 | ~27% | ~860 | ~452 |
| 8 | Izanami Shade — Warlord | ~6192 | ~475 | ~37 | ~33% | ~1075 | ~580 |
These are approximate — the ±10% per-stat variance means actual boss stats will swing by ±10% on each individual stat, per fight.
Threat assessment
Section titled “Threat assessment”A rough guide to which enemies are most dangerous, by class:
To fragile classes (Onmyoji, Shinobi)
Section titled “To fragile classes (Onmyoji, Shinobi)”Any enemy with 12+ base ATK is a one-shot risk if it crits (crit adds +50% damage). The most dangerous trash mobs for fragile classes are:
- Flame Wraith (zone 7) — 64 base ATK, 22% crit. A non-crit hit at stage 5+ does ~80 damage; a crit does ~120. That’s a one-shot for most sub-level-40 Onmyoji/Shinobi.
- Infernal Oni (zone 7) — 58 base ATK. Less crit-prone but higher base damage.
- Yomotsu-shikome (zone 8) — 78 base ATK, 18% crit. Endgame threat.
- Izanami Shade (zone 8) — 92 base ATK, 22% crit. The deadliest trash mob in the game.
To tank classes (Samurai, Sohei)
Section titled “To tank classes (Samurai, Sohei)”Tanks care more about enemy DEF and HP than ATK — long fights drain MP. The most annoying trash mobs for tanks are:
- Hyakki (zone 4) — 14 base DEF, 260 HP. A sponge.
- Kappa (zone 3) — 12 base DEF, 170 HP. The first real sponge.
- Yomotsu-shikome (zone 8) — 28 base DEF, 820 HP. The biggest sponge in the game.
- Izanami Shade (zone 8) — 32 base DEF, 1200 HP. Will outlast your MP pool.
Drop mechanics
Section titled “Drop mechanics”Every combat victory has a 20% chance to roll an item drop. The dropped item is rolled from the game’s full item pool (42 items), but only items whose minZone is less than or equal to your current zone are eligible. The rarity weights are:
| Rarity | Weight | Chance |
|---|---|---|
| Common | 60 | 60% |
| Rare | 28 | 28% |
| Epic | 10 | 10% |
| Legendary | 2 | 2% |
So in zone 1 (where only common-rarity items with minZone 1 are eligible), every drop is a common. By zone 4, all four rarities are eligible, and you have a 2% chance per drop of a legendary. See Drop Rates for the full table.